urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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il y a 7 ans |
Yao Wei Tjong 姚伟忠
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21b1c48da0
Fix priority parameter not correctly passed.
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il y a 7 ans |
Yao Wei Tjong 姚伟忠
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64b69474bc
Repeat the release resource loop as many times as necessary.
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il y a 7 ans |
Yao Wei Tjong 姚伟忠
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29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
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il y a 8 ans |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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il y a 8 ans |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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il y a 8 ans |
Eugene Kozlov
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de249a1963
Remove casts around nullptr.
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il y a 8 ans |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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il y a 8 ans |
Lasse Öörni
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71270913b2
Fix issue in SanitateResourceName() on OSX where there could be /./ in executable path, leading the function to fail.
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il y a 8 ans |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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il y a 9 ans |
Lasse Öörni
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a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
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il y a 9 ans |
Yao Wei Tjong 姚伟忠
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ffa3a4bfac
Revert back to use sprintf() function in the ResourceCache class.
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il y a 9 ans |
Yao Wei Tjong 姚伟忠
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b99f652892
Minor refactoring on the event profiler subsystem.
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il y a 9 ans |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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il y a 10 ans |
Yao Wei Tjong 姚伟忠
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22bd3de807
Refactor resource prefix path parameter to accept a list of paths.
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il y a 10 ans |
Yao Wei Tjong 姚伟忠
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d7bc2d6a0d
Move GetFileSizeString() to StringUtils.
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il y a 10 ans |
Lasse Öörni
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b616aa6272
Merge remote-tracking branch '1vanK/master'
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il y a 10 ans |
Lasse Öörni
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6f60ee7f48
Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function.
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il y a 10 ans |
JSandusky
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379a80f3f5
Remove ambiguity from ResourceCache mem use printing of lines
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il y a 10 ans |
JSandusky
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44aac796fb
Add resource memory usage display to DebugHud
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il y a 10 ans |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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il y a 10 ans |
Ivan K
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d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
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il y a 10 ans |
Ivan K
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0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
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il y a 10 ans |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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il y a 10 ans |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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il y a 10 ans |
Lasse Öörni
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af7ed744f0
URHO3D_THREADING build option. Closes #939.
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il y a 10 ans |
Lasse Öörni
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03ed41ccb7
Store resource dependencies always, so that switching on resource autoreload in the middle of execution will work correctly. Closes #919.
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il y a 10 ans |
Lasse Öörni
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6b33ba60f9
Allow multiple resource routers in ResourceCache. Script subsystem installs its own resource router to allow loading compiled scripts (.asc) when the originals (.as) don't exist. Closes #864.
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il y a 10 ans |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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il y a 10 ans |
Lasse Öörni
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15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
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il y a 10 ans |