Commit Verlauf

Autor SHA1 Nachricht Datum
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. vor 7 Jahren
  Yao Wei Tjong 姚伟忠 80668bf125 Add Scene::IsReplicatedID() static helper method for code reuse. vor 8 Jahren
  Yao Wei Tjong 姚伟忠 23a696676d Add IsReplicated() method for Node and Component classes. vor 8 Jahren
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. vor 8 Jahren
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. vor 8 Jahren
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. vor 8 Jahren
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. vor 8 Jahren
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. vor 9 Jahren
  Lasse Öörni 3fe5024cf7 Remove deprecated autoRemove bool from SoundSource. Replace with a more generic AutoRemoveMode enum which is now used by both SoundSource & ParticleEmitter. vor 9 Jahren
  Lasse Öörni 0991c8e078 Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511. vor 9 Jahren
  Lasse Öörni cfbe7a425a Include DebugNew.h last in Component.cpp to match convention used elsewhere. vor 10 Jahren
  cosmy1 869e32ad6e Fix wrong directory path to JSONValue vor 10 Jahren
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. vor 10 Jahren
  Lasse Öörni a9e62241a7 Unify fixed update source handling in ScriptInstance, LuaScriptInstance & LogicComponent. It can now be either PhysicsWorld or PhysicsWorld2D. Remove auto-creation of PhysicsWorld from ScriptInstance, as LogicComponent or LuaScriptInstance don't do that either, and the ScriptInstance can not known whether PhysicsWorld or PhysicsWorld2D should be created. vor 10 Jahren
  Lasse Öörni c04aadec58 Apply component ID save fix from vivienneanthony. Also verify that JSON save works similarly. Closes #1150. vor 10 Jahren
  Nick Royer 379860e543 Added functions for scenes, nodes, etc. to be saved/loaded to JSON data vor 10 Jahren
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER vor 10 Jahren
  Lasse Öörni 3dcab4c039 Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832. vor 10 Jahren
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. vor 10 Jahren
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. vor 10 Jahren
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. vor 11 Jahren