История коммитов

Автор SHA1 Сообщение Дата
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 лет назад
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 лет назад
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 лет назад
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 лет назад
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. 8 лет назад
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 8 лет назад
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 лет назад
  Yao Wei Tjong 姚伟忠 617b2d8cf7 Minor refactor to manually rename the range-based-for-loop index. 8 лет назад
  Yao Wei Tjong 姚伟忠 446247fa8c Clang-Tidy - modernize-loop-convert. 8 лет назад
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 лет назад
  Eugene Kozlov 7a3ec74ea4 Refactor attributes. Minor changes. 8 лет назад
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 лет назад
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 лет назад
  Lasse Öörni 32904aefec Guard against drawable updates being inserted during threaded drawable update. Add these to separate container and process later. Inspired by PR work submitted by guijun. 9 лет назад
  Lasse Öörni 45d7509ed7 Remove unused variable from Octree. 9 лет назад
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 10 лет назад
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 лет назад
  Lasse Öörni 52af7a6bb8 Remove threading from Octree raycasts to prevent worker thread spin-up time and possible threading related crashes in case there are thread-unsafe custom drawable classes. 10 лет назад
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 лет назад
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 лет назад
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 лет назад
  Lasse Öörni bcd2991fa2 Make Octree::Raycast() possible to call from worker threads. This doesn't necessarily mean that it's safe to do so, unless you make sure you're not modifying the scene in the main thread at the same time. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 лет назад