История коммитов

Автор SHA1 Сообщение Дата
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. 4 лет назад
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. 4 лет назад
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 лет назад
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 лет назад
  Mateus Vendramini 954738f04f Fixing typo on NavigationMesh API 7 лет назад
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. 8 лет назад
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 8 лет назад
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 лет назад
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 лет назад
  Yao Wei Tjong 姚伟忠 617b2d8cf7 Minor refactor to manually rename the range-based-for-loop index. 8 лет назад
  Yao Wei Tjong 姚伟忠 446247fa8c Clang-Tidy - modernize-loop-convert. 8 лет назад
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 лет назад
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 лет назад
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 лет назад
  Yao Wei Tjong 姚伟忠 05452b8bd1 Refactor IntegerLog2() to LogBaseTwo() for performance and consistency. 8 лет назад
  Eugene Kozlov f7573971f4 Update Navigation AS API. Add streaming mode to AS sample 39_CrowdNavigation. Disable bounding box padding on NavigationMesh::Allocate. Send E_NAVIGATION_MESH_REBUILT on NavigationMesh::Allocate. 8 лет назад
  Eugene Kozlov 6f57b5b4e5 Add events for navigation mesh tile operations. Fix obstacles rendering into newly added tiles. 8 лет назад
  Eugene Kozlov e85e9d897c Add support of sparse navigation meshes and dynamic tile management. Add two examples based on 15_Navigation and 39_CrowdNavigation. 8 лет назад
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 лет назад
  Lasse Öörni 4144ff27c6 Make sure nodes with CrowdAgent component are excluded from nav geometry generation. Related to #1689. 9 лет назад
  Eugene Kozlov 87a3e7e2fb Replace some expressions with new functions. 9 лет назад
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 лет назад
  Lasse Öörni 7b738c54ac Merge branch 'master' into vertexdeclaration 9 лет назад
  Yao Wei Tjong 姚伟忠 bb428a1c21 Minor clean up to remove unused struct member. 10 лет назад
  Lasse Öörni 4c8bd3efdd When debug drawing NavigationMesh, use earlier collected areas. Fix typos. Do not skip areas with ID 0, as it isn't documented anywhere that the default ID should equal ineffective. 10 лет назад
  MonkeyFirst 070957e9b6 add Clear() on rebuild navMesh 10 лет назад
  MonkeyFirst 46d084b4e5 delete old get 10 лет назад
  MonkeyFirst 320e8dac5c prefer nearest navArea & weakPtr array 10 лет назад
  MonkeyFirst f9dbe2930c fix-areaID 10 лет назад
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 10 лет назад