Rokas Kupstys
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0bb81bf8be
Lua bindings for new methods.
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8 سال پیش |
Eugene Kozlov
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ba95abbad8
Add few bindings. Add some TODOs. Non-functional changes.
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8 سال پیش |
PredatorMF
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61b7993b20
Expose monitor count to scripting API
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9 سال پیش |
PredatorMF
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07b9675dfd
Add monitor and refresh rate options for fullscreen/borderless
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9 سال پیش |
Lasse Öörni
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26574dcc27
Add explicit Vector2 & Vector3 constructors taking IntVector2 & IntVector3. Add Graphics::GetSize(). Closes #1814.
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9 سال پیش |
Lasse Öörni
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a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
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9 سال پیش |
Lasse Öörni
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56ba0def78
Add Graphics::SetDither(). Closes #1489.
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9 سال پیش |
Yao Wei Tjong 姚伟忠
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31d362f879
Add new engine parameter for enabling/disabling high DPI window mode.
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9 سال پیش |
Lasse Öörni
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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11 سال پیش |
Lasse Öörni
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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11 سال پیش |
Lasse Öörni
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6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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7dd9143f59
Fix the include path for the generated Lua API bindings.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 سال پیش |