Lasse Öörni
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de18c72ce7
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082.
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há 8 anos atrás |
Lasse Öörni
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a04bf5629a
Refactored soft particle handling to not use unique renderpath files. Closes #1670.
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há 9 anos atrás |
Lasse Öörni
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b6889b68df
In DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available.
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há 10 anos atrás |
Yao Wei Tjong 姚伟忠
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05a8b79fd2
Rename "Bin" subdir to "bin".
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há 11 anos atrás |