Eugene Kozlov
|
de249a1963
Remove casts around nullptr.
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8 年之前 |
Eugene Kozlov
|
5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 年之前 |
Lasse Öörni
|
1b725367fc
Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this.
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8 年之前 |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
|
9 年之前 |
Eugene Kozlov
|
12499aa0d0
Virtualize some member functions of StaticModel.
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9 年之前 |
Lasse Öörni
|
2f25c3b98d
Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510.
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9 年之前 |
Lasse Öörni
|
a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 年之前 |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 年之前 |
Lasse Öörni
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
10 年之前 |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 年之前 |
Ivan K
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 年之前 |
Ivan K
|
3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 年之前 |
Ivan K
|
212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 年之前 |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 年之前 |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 年之前 |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 年之前 |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 年之前 |
Yao Wei Tjong 姚伟忠
|
df31b6ad7c
Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE.
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10 年之前 |
nemerle
|
e89184b38c
Rename texture_uv_ to textureUV_
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10 年之前 |
nemerle
|
c479fd72d5
Convert back from c++11
|
10 年之前 |
nemerle
|
16006239c1
Add support for retrieving UV coordinates of successful Ray query.
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10 年之前 |
Lasse Öörni
|
0285d50302
When making a triangle-level raycast to StaticModel, return the hit batch (submesh) index in the subObject field of the ray result.
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10 年之前 |
Lasse Öörni
|
941821bde7
Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches().
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10 年之前 |
Lasse Öörni
|
20c79cdaaf
Avoid accessing Node::GetWorldTransform() in StaticModel::UpdateBatches() if possible to reduce cache misses when collecting drawables.
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10 年之前 |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 年之前 |