Historique des commits

Auteur SHA1 Message Date
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. il y a 13 ans
  Lasse Öörni 20619d01b1 Converted Log into a monostate to allow logging without a Context pointer. il y a 13 ans
  Lasse Öörni 9964055dda Applied physics patch from Magic.Lixin. il y a 13 ans
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. il y a 13 ans
  Lasse Öörni aa1c2b8605 Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly. il y a 13 ans
  Lasse Öörni 9d82a32c9e Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time. il y a 13 ans
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni ee9809fade Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data. il y a 13 ans
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. il y a 13 ans
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. il y a 13 ans
  Lasse Öörni 248fc3c1b6 Terrain attributes. il y a 13 ans
  Lasse Öörni c846879028 Added terrain collision. il y a 13 ans
  Lasse Öörni 296e36a75b Calculate tangents for decals. il y a 13 ans
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. il y a 13 ans
  Lasse Öörni c554abccb8 Fixed crash related to incorrect constraint reference tracking. il y a 13 ans
  Lasse Öörni 3203ee410f Take node scale into account when offsetting the constraint. il y a 13 ans
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. il y a 13 ans
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. il y a 13 ans
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. il y a 13 ans
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. il y a 13 ans
  Lasse Öörni 66a860144a Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat. il y a 13 ans
  Lasse Öörni 8455ba5ce0 Adjusted attribute order in editor. il y a 13 ans
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. il y a 13 ans
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. il y a 13 ans
  Lasse Öörni 3bb70d065e Draw debug geometry for individual RigidBodies or CollisionShapes. il y a 13 ans