Commit History

Author SHA1 Message Date
  Lasse Öörni 18ecfc6486 Fixed incorrect exposing of Viewport's rect. 12 years ago
  Lasse Öörni c55c9cf064 Exposed AnimationTriggerPoint to script. 12 years ago
  Lasse Öörni cbc5ccbe58 Fixed wrong signature for ReplaceExtension() function in script. 12 years ago
  Lasse Öörni 75a8823705 Use default zone's fog color to fill background when no viewports. 12 years ago
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 12 years ago
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 12 years ago
  Lasse Öörni b51fd39bcc Applied CustomGeometry script API patch from weitjong. 13 years ago
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 years ago
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. 13 years ago
  Lasse Öörni 7c7beef807 Register all texture units to script, not just material texture units. 13 years ago
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 years ago
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 years ago
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 years ago
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 years ago
  Lasse Öörni eb3af6e90f Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed! 13 years ago
  Lasse Öörni 3b67320a49 Added animation trigger event system. 13 years ago
  Lasse Öörni 8fe755e7e6 Do not release resource if it has weak refs. 13 years ago
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 years ago
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 years ago
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 years ago
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 years ago
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 years ago