Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 年之前
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 年之前
  Lasse Öörni aeb5d9d281 Updated to AngelScript 2.25.0. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 年之前
  Lasse Öörni 874ec0a4ee Fixed decal restore on OpenGL context loss. 13 年之前
  Lasse Öörni c1a1740798 Added attributes to DecalSet for scene serialization. 13 年之前
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 年之前
  Lasse Öörni 91c7374e28 Started work on decals. 13 年之前
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 年之前
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 年之前
  Lasse Öörni 7618da35b5 Fixed BillboardSet not restoring its index buffer on OpenGL. 13 年之前
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 年之前
  Lasse Öörni 2976340a79 Fixed relative billboard position on Direct3D. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 年之前
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 年之前
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 年之前
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 年之前
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 年之前
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 年之前
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni e47d9ab6e7 More attribute fixes. 14 年之前