커밋 기록

작성자 SHA1 메시지 날짜
  Lasse Öörni 1a633c4a18 Restore file serialization attributes to ParticleEmitter so that its state is preserved exactly. Hide the period timers from the editor. 11 년 전
  Aster@中国上海 7616457c21 Fix some functions name, add AS binding. 11 년 전
  Aster@中国上海 6bcc980119 Refactor ParticleEmitter class and add Lua API. 11 년 전
  Aster@中国上海 08cabb3582 fix typo. 11 년 전
  Lasse Öörni 766a08060d Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions. 11 년 전
  Lasse Öörni 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 년 전
  Lasse Öörni ff0f09e224 Convert also ParticleEmitter Face Camera attribute to non-accessor mode. 11 년 전
  Lasse Öörni 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. 11 년 전
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
  Lasse Öörni 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. 12 년 전
  Lasse Öörni 82007cc4f4 Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40. 12 년 전
  Lasse Öörni 42ae752d2d Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22. 12 년 전
  Paweł Mogiła 5752b58edc Fixed SetMaxVelocity in ParticleEmitter 12 년 전
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 년 전
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 년 전