提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 1cd73e46fd Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions. 12 年之前
  Lasse Öörni b3777b652c Fixed StaticModel::SetModel() getting called instead of AnimatedModel::SetModel() in Lua script. 12 年之前
  Aster Jian b75e301f8b Update Lua script API documention. 12 年之前
  Lasse Öörni 0201c1d961 Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0. 12 年之前
  Aster Jian 80acf3e718 Add CreateScriptObject GetScriptObject Lua API in Node class. 12 年之前
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 年之前
  Aster Jian 78a77a7e36 Add type parameter to VariantMap::GetPtr funcition, so we can get correct type in Lua. 12 年之前
  Lasse Öörni 39fc6dfd64 Fix the scene loading/saving to work from Lua. Before, casts to Deserializer/Serializer would crash due to File's multiple-inheritance. Note that the file still needs to be closed manually. 12 年之前
  Aster Jian 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 年之前
  Lasse Öörni 0f5456d35e Avoid unnecessary rendertarget blitting in OpenGL light prepass mode. 12 年之前
  Aster Jian 9098cd92c4 Update LuaScriptAPI document. 12 年之前
  Aster Jian 0f52702801 Fixed Node::LookAtXYZ function default value. 12 年之前
  Aster Jian d830da9801 Add new CreateObject function in LuaScriptInstance, so can create script object from specific Lua file. 12 年之前
  Aster Jian d41b4853c0 Fixed some errors in LuaScriptAPI.dox, Add LuaScriptAPI.dox to Urho3D.dox. 12 年之前
  Lasse Öörni a9f13ebdfe Added LuaScriptInstance subscribe to specific sender's event. 12 年之前
  Aster Jian 0eaadbb3eb Add Lua Script API document. 12 年之前