Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni a40fead7dc Updated license for the new year. 13 anni fa
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 anni fa
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 anni fa
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 anni fa
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 anni fa
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 anni fa
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 anni fa
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 anni fa
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 anni fa
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 anni fa
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 anni fa
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 anni fa
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 anni fa
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 anni fa