提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 年之前
  Lasse Öörni d733091eb2 Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures) 13 年之前
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. 13 年之前
  Lasse Öörni 52bf1bbd37 Code cleanup. 13 年之前
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 年之前
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 年之前
  Lasse Öörni ffc3d433a1 If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead. 13 年之前
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 年之前
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 年之前
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 年之前
  Lasse Öörni 013e4dc833 Fixed camera viewmask not being used. 13 年之前
  Lasse Öörni 2dd1c8b040 Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event. 13 年之前
  Lasse Öörni 2c71349d16 Use identity projection when drawing full screen quads to eliminate float accuracy errors. 13 年之前
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni 401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. 13 年之前
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 年之前
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 年之前
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 年之前
  Lasse Öörni 2a0aae070a Started work on terrain. 13 年之前
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 年之前
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 年之前
  Lasse Öörni 91c7374e28 Started work on decals. 13 年之前
  Lasse Öörni 3483a3bc8a Removed ineffective scissor test setting. 13 年之前