Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 vuotta sitten
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 13 vuotta sitten
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 vuotta sitten
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. 13 vuotta sitten
  Lasse Öörni a40fead7dc Updated license for the new year. 13 vuotta sitten
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 vuotta sitten
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 vuotta sitten
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 vuotta sitten
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 vuotta sitten
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 vuotta sitten
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 vuotta sitten
  Lasse Öörni 178b6e351e Added documentation on the application activation state and mobile devices. 13 vuotta sitten
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 vuotta sitten
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 vuotta sitten
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 vuotta sitten
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 vuotta sitten
  Lasse Öörni e0571d46eb Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages. 13 vuotta sitten
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. 13 vuotta sitten
  Lasse Öörni 2f25825361 Added error logging for scene checksum error. 13 vuotta sitten
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 vuotta sitten
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 vuotta sitten
  Lasse Öörni a4a0458981 Removed Connection's own framenumber as redundant. 13 vuotta sitten
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 vuotta sitten
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 vuotta sitten
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 vuotta sitten
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 vuotta sitten
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 vuotta sitten
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 vuotta sitten
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 vuotta sitten