Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni a40fead7dc Updated license for the new year. 13 jaren geleden
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 jaren geleden
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 jaren geleden
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 jaren geleden
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 jaren geleden
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 jaren geleden
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 jaren geleden
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 jaren geleden
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 jaren geleden
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 jaren geleden
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 jaren geleden
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 jaren geleden
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 jaren geleden
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 jaren geleden
  Lasse Öörni 510125fe32 Removed unused Component::HasComponent() function. 14 jaren geleden
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 jaren geleden
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 jaren geleden
  Lasse Öörni 444c18673e Code formatting & optimization. 14 jaren geleden
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 jaren geleden
  Lasse Öörni d69efd65f0 Container library fixes. 14 jaren geleden
  Lasse Öörni b5a43134a9 Simplified AnimationController API. 14 jaren geleden
  Lasse Öörni a7a458b3a9 Script API registration cleanup: asMETHODPR changed to asMETHOD where possible. 14 jaren geleden
  Lasse Öörni 7c45da5588 Import new code. 14 jaren geleden
  Lasse Öörni a48885a729 Make way for import of new code. 14 jaren geleden
  Lasse Öörni e2335ec26e Initial component editing. 15 jaren geleden
  Lasse Öörni 20b23ced83 Engine & script API improvements. 15 jaren geleden
  Lasse Öörni c3acff9a2d Added entity group flags for group-based scene queries. 15 jaren geleden
  Lasse Öörni d1bf5d5702 Added getResourceRefs() function to Component. 15 jaren geleden