Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni 978d0d9970 Renamed batch sorting functions for clarity. il y a 13 ans
  Lasse Öörni 41c4eb319f Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes. il y a 13 ans
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. il y a 13 ans
  Lasse Öörni d90dbc0b3f Use a loop to set material textures. il y a 13 ans
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. il y a 13 ans
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
  Lasse Öörni a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. il y a 13 ans
  Lasse Öörni 8c58f43ee8 Do not attempt to draw empty geometries. il y a 13 ans
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. il y a 13 ans
  Lasse Öörni d101841daa Fixed shadow fade parameter. il y a 13 ans
  Lasse Öörni d4b0f662e2 Further OpenGL ES shadow optimization. il y a 13 ans
  Lasse Öörni 1410d331a1 Use 2 shadow samples maximum on Android & iOS. il y a 13 ans
  Lasse Öörni 96bdad35a0 Updated to AngelScript 2.24.0a. il y a 13 ans
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. il y a 13 ans
  Lasse Öörni e1a1c974e5 Initial iOS support. il y a 13 ans
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. il y a 13 ans
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. il y a 13 ans
  Lasse Öörni c009816bab Fixed comment. il y a 13 ans
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. il y a 13 ans
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. il y a 13 ans
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. il y a 13 ans
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. il y a 13 ans
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. il y a 13 ans
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. il y a 13 ans
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. il y a 13 ans
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. il y a 13 ans
  Lasse Öörni 2c5a034bf5 Fixed includes. il y a 13 ans
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. il y a 13 ans