Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 rokov pred |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 rokov pred |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 rokov pred |
Lasse Öörni
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874ec0a4ee
Fixed decal restore on OpenGL context loss.
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13 rokov pred |
Lasse Öörni
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c1a1740798
Added attributes to DecalSet for scene serialization.
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13 rokov pred |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 rokov pred |
Lasse Öörni
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91c7374e28
Started work on decals.
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13 rokov pred |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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13 rokov pred |
Lasse Öörni
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a4a31dd3eb
Fixed lost vertex/index buffer data not being correctly reported.
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13 rokov pred |
Lasse Öörni
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7618da35b5
Fixed BillboardSet not restoring its index buffer on OpenGL.
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13 rokov pred |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 rokov pred |
Lasse Öörni
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2976340a79
Fixed relative billboard position on Direct3D.
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13 rokov pred |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 rokov pred |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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13 rokov pred |
Lasse Öörni
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2c5a034bf5
Fixed includes.
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13 rokov pred |
Lasse Öörni
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a556679a42
Fixed crash caused by assigning Geometry shared ptr's in multiple threads.
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13 rokov pred |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 rokov pred |
Lasse Öörni
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 rokov pred |
Lasse Öörni
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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13 rokov pred |
Lasse Öörni
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50653416da
Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered.
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13 rokov pred |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 rokov pred |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 rokov pred |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 rokov pred |
Lasse Öörni
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e47d9ab6e7
More attribute fixes.
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14 rokov pred |
Lasse Öörni
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75beda5f3a
Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable.
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14 rokov pred |
Lasse Öörni
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721885ba4a
Divide geometry updates explicitly into main thread, worker threads, and none.
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14 rokov pred |
Lasse Öörni
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c8089b1687
Initial work queue & multithreading support.
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14 rokov pred |
Lasse Öörni
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9d077e78a8
Code cleanup.
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14 rokov pred |
Lasse Öörni
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00cca6b83c
Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings.
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14 rokov pred |
Lasse Öörni
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7f7e8b970d
Added subgeometry centers to the model format for proper sorting of transparent geometries.
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14 rokov pred |