PrimitiveWaste
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3914515326
Merge branch 'master' into drawable-shader-parameters
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11 years ago |
aster2013
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13d3f1c8ac
Add attribute trait, treat ref attribute same with attribute.
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11 years ago |
aster2013
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cb819a5a6f
Remove class name and variant type from attribute macros.
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11 years ago |
PrimitiveWaste
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5f5bb5a4a2
Refactor per drawable shader parameters.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
Lasse Öörni
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347b840b7c
Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode.
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12 years ago |
Lasse Öörni
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9443cce235
Use a temp variable when calculating a merged world bounding box, as OnWorldBoundingBoxUpdate() may be called re-entrantly from multiple worker threads.
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12 years ago |
Lasse Öörni
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41f627b230
Fixed Urho3D.cpp compile error on VS2008.
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12 years ago |
Lasse Öörni
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247158b7d8
Added node IDs attribute to StaticModelGroup.
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12 years ago |
Lasse Öörni
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0f965d3443
Optimize StaticModelGroup by going through the objects in one pass during transform / bounding box update.
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12 years ago |
Lasse Öörni
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2e178f1976
Added virtual function to Component for handling node enabled/disabled change. This optimizes StaticModelGroup to not have to subscribe to the scene-global change event.
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12 years ago |
Lasse Öörni
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168b69c09d
Added StaticObjectGroup component for optimizing culling, light and drawcall processing. Update HugeObjectCount to use it. Not yet exposed to script.
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12 years ago |