Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni 8af8edd603 Android compile fixes. 13 anni fa
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 anni fa
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 anni fa
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 anni fa
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 anni fa
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 anni fa
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 anni fa
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 anni fa
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 anni fa
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 anni fa
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 anni fa
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 anni fa
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 anni fa
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 anni fa
  Lasse Öörni f9bfd4948f Shader refactoring. 14 anni fa
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 anni fa
  Lasse Öörni ceee03d828 Light rendering fixes. 14 anni fa
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 anni fa
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 anni fa
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 anni fa
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 anni fa
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. 14 anni fa
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 anni fa
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 anni fa
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 anni fa
  Lasse Öörni cccb072a3d Threaded light queries. 14 anni fa
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 anni fa
  Lasse Öörni 563ad416e9 Further optimization and improvement of light intensity sorting. 14 anni fa
  Lasse Öörni 6d5aa888aa Tweaks to light intensity sorting. 14 anni fa
  Lasse Öörni eba23029c0 Fixed maxLights not exposed to script. 14 anni fa