Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni 5160610e25 Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases. hace 12 años
  Lasse Öörni 55681dc55a Applied patch from weitjong. hace 13 años
  Lasse Öörni 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. hace 13 años
  Lasse Öörni a40fead7dc Updated license for the new year. hace 13 años
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. hace 13 años
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. hace 13 años
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
  Lasse Öörni b35fed22ce Fixed erroneous capitalization. hace 13 años
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. hace 13 años
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. hace 13 años
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. hace 14 años
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. hace 14 años
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. hace 14 años
  Lasse Öörni f9bfd4948f Shader refactoring. hace 14 años
  Lasse Öörni b90ceaf4d1 Initial preparation for light pre-pass rendering. hace 14 años
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. hace 14 años
  Lasse Öörni aec8534665 Fixed resource dump display. hace 14 años
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. hace 14 años
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. hace 14 años
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. hace 14 años
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. hace 14 años
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. hace 14 años
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. hace 14 años
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. hace 14 años
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. hace 14 años
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. hace 14 años
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. hace 14 años