Lasse Öörni
|
d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
|
12 years ago |
Lasse Öörni
|
e037de8c74
Added Enable/Disable flag for RigidBody.
|
12 years ago |
Lasse Öörni
|
5a6ff56b1e
Added Enable flag to CollisionShape & Constraint (RigidBody still missing.)
|
12 years ago |
Wei Tjong Yao
|
cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
|
13 years ago |
Lasse Öörni
|
20619d01b1
Converted Log into a monostate to allow logging without a Context pointer.
|
13 years ago |
Lasse Öörni
|
9964055dda
Applied physics patch from Magic.Lixin.
|
13 years ago |
Lasse Öörni
|
3dc3c836a6
Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
|
13 years ago |
Lasse Öörni
|
aa1c2b8605
Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly.
|
13 years ago |
Lasse Öörni
|
9d82a32c9e
Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time.
|
13 years ago |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 years ago |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
13 years ago |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 years ago |
Lasse Öörni
|
aa237fd45a
Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty().
|
13 years ago |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 years ago |
Lasse Öörni
|
ee9809fade
Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data.
|
13 years ago |
Lasse Öörni
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 years ago |
Lasse Öörni
|
42b9cbc158
Cleaned up terrain code.
|
13 years ago |
Lasse Öörni
|
248fc3c1b6
Terrain attributes.
|
13 years ago |
Lasse Öörni
|
c846879028
Added terrain collision.
|
13 years ago |
Lasse Öörni
|
296e36a75b
Calculate tangents for decals.
|
13 years ago |
Lasse Öörni
|
51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
|
13 years ago |
Lasse Öörni
|
c554abccb8
Fixed crash related to incorrect constraint reference tracking.
|
13 years ago |
Lasse Öörni
|
3203ee410f
Take node scale into account when offsetting the constraint.
|
13 years ago |
Lasse Öörni
|
9123d1c3d3
Eliminated unnecessary recreation/readdition of physics components when attributes change.
|
13 years ago |
Lasse Öörni
|
ef421ef32d
Initial Bullet constraint implementation.
|
13 years ago |
Lasse Öörni
|
5640824c9a
Fixed Camera not properly notified of node transform changes.
|
13 years ago |
Lasse Öörni
|
91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
|
13 years ago |
Lasse Öörni
|
1a9dced05b
Updated to AngelScript 2.23.1 WIP.
|
13 years ago |
Lasse Öörni
|
66a860144a
Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat.
|
13 years ago |
Lasse Öörni
|
8455ba5ce0
Adjusted attribute order in editor.
|
13 years ago |