Commit History

Author SHA1 Message Date
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. 12 years ago
  Lasse Öörni e037de8c74 Added Enable/Disable flag for RigidBody. 12 years ago
  Lasse Öörni 5a6ff56b1e Added Enable flag to CollisionShape & Constraint (RigidBody still missing.) 12 years ago
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 13 years ago
  Lasse Öörni 20619d01b1 Converted Log into a monostate to allow logging without a Context pointer. 13 years ago
  Lasse Öörni 9964055dda Applied physics patch from Magic.Lixin. 13 years ago
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. 13 years ago
  Lasse Öörni aa1c2b8605 Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly. 13 years ago
  Lasse Öörni 9d82a32c9e Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time. 13 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni ee9809fade Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data. 13 years ago
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 years ago
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 years ago
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 years ago
  Lasse Öörni c846879028 Added terrain collision. 13 years ago
  Lasse Öörni 296e36a75b Calculate tangents for decals. 13 years ago
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 years ago
  Lasse Öörni c554abccb8 Fixed crash related to incorrect constraint reference tracking. 13 years ago
  Lasse Öörni 3203ee410f Take node scale into account when offsetting the constraint. 13 years ago
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. 13 years ago
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 years ago
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. 13 years ago
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 years ago
  Lasse Öörni 66a860144a Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat. 13 years ago
  Lasse Öörni 8455ba5ce0 Adjusted attribute order in editor. 13 years ago