Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 vuotta sitten
  Wei Tjong Yao 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 vuotta sitten
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 vuotta sitten
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 vuotta sitten
  Lasse Öörni e9aacd1df9 Removed the AttributeListChanged event for now, as it was causing stack overflows in the editor. It was only needed to track changed attributes on script file reload. 12 vuotta sitten
  Lasse Öörni 171e802c8f Scene change events. Removes need for hardcoded hierarchy updates in the editor. May potentially have caused regressions, so needs to be approached with care. 12 vuotta sitten
  Lasse Öörni a40fead7dc Updated license for the new year. 13 vuotta sitten
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 vuotta sitten
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 vuotta sitten
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 vuotta sitten
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 vuotta sitten
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 vuotta sitten
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 vuotta sitten
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 vuotta sitten
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 vuotta sitten
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 vuotta sitten
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 vuotta sitten
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 vuotta sitten
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 vuotta sitten
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. 13 vuotta sitten
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 vuotta sitten
  Lasse Öörni 510125fe32 Removed unused Component::HasComponent() function. 14 vuotta sitten
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 vuotta sitten
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 vuotta sitten
  Lasse Öörni 444c18673e Code formatting & optimization. 14 vuotta sitten
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 vuotta sitten
  Lasse Öörni d69efd65f0 Container library fixes. 14 vuotta sitten
  Lasse Öörni b5a43134a9 Simplified AnimationController API. 14 vuotta sitten
  Lasse Öörni a7a458b3a9 Script API registration cleanup: asMETHODPR changed to asMETHOD where possible. 14 vuotta sitten