Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 3539fcd26e Improved the final error message printed when an include file is missing. преди 12 години
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. преди 12 години
  Lasse Öörni 5cc2b497fd Reset dependency tracking also at ScriptFile destruction. преди 12 години
  Lasse Öörni 74c01e7da5 Added compiled AngelScript bytecode support. преди 12 години
  Wei Tjong Yao 741badfade Fixed the ScriptFile to prevent it from amending the path for include file unnecessarily and added a new error log to help identifying script file that have problematic include. Refactored ListView to support persistent expand/collapse state at each parent item in hierarchy mode, the exposed API is slightly changed. Renamed 'Scene Hierarchy' window to just 'Hierarchy' in the Editor app in preparation for future work, also created new function to differentiate between scene creation and scene reset. преди 12 години
  Lasse Öörni 6382d476f8 Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation. преди 12 години
  Lasse Öörni 20e6dd0da6 Resource dependency tracking for reloading resources. Currently implemented for ScriptFile. преди 12 години
  Lasse Öörni 1d745f9951 Moved script application reload inside Urho3D.cpp to avoid issues with unwanted application script startup. преди 13 години
  Lasse Öörni 2c96dff225 Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application. преди 13 години
  Lasse Öörni b449032071 Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified. преди 13 години
  Lasse Öörni a40fead7dc Updated license for the new year. преди 13 години
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. преди 13 години
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni 613e3e94f9 Allocate nested script execution contexts on demand. преди 13 години
  Lasse Öörni 8a5d1b5322 Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects. преди 13 години
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. преди 13 години
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. преди 13 години
  Lasse Öörni 7524eb27a9 Clear inbuilt script object type search cache when compiling script code to prevent crash if a failed script module compile is attempted several times. преди 13 години
  Lasse Öörni bc8b45b061 Restored AngelScript typeid caching. преди 14 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni 9f4d5d0410 Updated to newest AngelScript SVN version. преди 14 години
  Lasse Öörni 3cf25e801a Do not use "camera centered" coordinates for light calculations. преди 14 години
  Lasse Öörni b068022660 Use function pointers directly for preparing AngelScript context. преди 14 години
  Lasse Öörni 2f0d3caecd Migrated to AngelScript 2.22.0. преди 14 години
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. преди 14 години
  Lasse Öörni 1c47bc6f20 Migrated to AngelScript 2.22.0 WIP. преди 14 години
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. преди 14 години
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. преди 14 години
  Lasse Öörni de67af8825 CoreData / Data reorganization. преди 14 години