Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni 2d8e33949a Fixed SM2 fallback mode light pre-pass rendering. 14 jaren geleden
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 jaren geleden
  Lasse Öörni ceee03d828 Light rendering fixes. 14 jaren geleden
  Lasse Öörni ac20c662e7 Fixed missing vertex lighting in light pre-pass material pass. 14 jaren geleden
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 jaren geleden
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 jaren geleden
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 jaren geleden
  Lasse Öörni 04a7049bdf Slight optimizations in light-related operations. 14 jaren geleden
  Lasse Öörni 8b61a23cd0 Updated to newest ODE from svn. 14 jaren geleden
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 jaren geleden
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 jaren geleden
  Lasse Öörni 929a37f782 Fixed uninitialized shadow batch zone. 14 jaren geleden
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 jaren geleden
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 jaren geleden
  Lasse Öörni 0da41425b5 Fixed debug mode assert. 14 jaren geleden
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 jaren geleden
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 jaren geleden
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 jaren geleden
  Lasse Öörni f3b5dae787 Threaded occlusion check for the main view. 14 jaren geleden
  Lasse Öörni db5fbec28f Get main view zones, occluders, lights and geometries using one octree query. 14 jaren geleden
  Lasse Öörni d958692faf Further work item building optimizations. 14 jaren geleden
  Lasse Öörni 714414a755 Code cleanup and work item building optimization in Octree & View. 14 jaren geleden
  Lasse Öörni 6b504a0b21 Refactored occlusion buffer allocation to be thread-safe. Thread queries for directional shadowed lights as well. 14 jaren geleden
  Lasse Öörni 7df7b2eaac Profiling blocks cleanup. 14 jaren geleden
  Lasse Öörni cccb072a3d Threaded light queries. 14 jaren geleden
  Lasse Öörni d29885dd9f Clamp max. amount of worker threads. 14 jaren geleden
  Lasse Öörni 9e7295d666 Threaded batch sorting. 14 jaren geleden
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 jaren geleden
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 jaren geleden
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 jaren geleden