Commit History

Author SHA1 Message Date
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 years ago
  Lasse Öörni 49400b4b19 Fix using SDL booleans instead of window flags in SDL_SetWindowFullscreen(). Does not change actual behavior since SDL_TRUE & SDL_WINDOW_FULLSCREEN both equal 1. 9 years ago
  Lasse Öörni 2203cd41a6 Hack fix for window always getting maximized after fullscreen -> windowed change on D3D9 & D3D11. 9 years ago
  Lasse Öörni 181c24e380 Since D3D9/11 graphics systems don't initialize OpenGL, it's arguably incorrect to call SDL_GL_GetDrawableSize. Use SDL_GetWindowSize instead. Correct line endings in Drawable2D. 9 years ago
  reattiva 88d403b9b8 Added Texture2DArray. 9 years ago
  Lasse Öörni 9abc4712a6 Remove unneeded GetD3DColor() function from D3D11 code. 9 years ago
  Yao Wei Tjong 姚伟忠 5bcd5e4b1d Merge SDL 2.0.4 10 years ago
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. 10 years ago
  Lasse Öörni 21f896fa49 Add possibility to set buffer type Variants as a shader parameter (will be interpreted as an array of floats.) 10 years ago
  Lasse Öörni 675aa9c94c Since it was encountered in the wild (#1092), make failure to create the read-only depth stencil view only result in a warning instead of error, and fallback to the normal view if read-only view is not available. It is only needed when sampling and depth-testing the same texture in the HWDepth renderpaths. 10 years ago
  Lasse Öörni 45c11acd6c Create a read-only depth stencil view and use it when depth write is disabled to allow simultaneous sampling of the depth buffer in pixel shader. Closes #1076. 10 years ago
  Lasse Öörni e4b6749880 Convert primitive type to point list regardless of draw call specified primitive type to emulate point fill mode on D3D11. Closes #1028. 10 years ago
  Ivan K 4b015f3c51 LOGERRORF -> URHO3D_LOGERRORF 10 years ago
  Ivan K c9a77c8d56 LOGDEBUGF -> URHO3D_LOGDEBUGF 10 years ago
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 years ago
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 years ago
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 years ago
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 10 years ago
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 years ago
  Lasse Öörni da81b99ca3 Do not return a resolution list containing 1x1 on Emscripten, rather return empty. Do not check fullscreen mode validity if the resolution list is empty. 10 years ago
  Lasse Öörni 7c5e441e89 Fixed Graphics::ResolveToTexture() to support less than full screen viewport on D3D11. Fixed missing release of source texture in failure case with a multisampled screenshot. Closes #882. 10 years ago
  Lasse Öörni 87e882e261 Fix Graphics::ResolveToTexture() erroneously reading current rendertarget instead of backbuffer on D3D11. Work around less-than-fullscreen viewport not resolving properly on D3D11. 10 years ago
  Lasse Öörni a626021d95 Fixes for VS texture fetch on D3D11. 10 years ago
  Yao Wei Tjong 姚伟忠 1a5268f427 Reformat D3D9 and D3D11 source files. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni d44feb37ec Ensure replace blend mode before rendering quad geometry to emulate partial rendertarget clear on D3D11. Closes #764. 10 years ago
  Lasse Öörni 1c4e6f43ff Added the AMD equivalent for NvOptimusEnablement. 10 years ago
  Yao Wei Tjong 姚伟忠 b1d6031673 Show root cause error from SDL when SDL fails to create main window. 10 years ago