Lasse Öörni
|
2e44b0b350
Squashed commit of the following:
|
vor 9 Jahren |
Lasse Öörni
|
07ade6e110
Don't call DebugRenderer::SetView() if viewport debug rendering is off. Fixes #1244.
|
vor 9 Jahren |
Антон Петров
|
a6015e921b
Allow implicit conversions of SharedPtr objects.
|
vor 9 Jahren |
Lasse Öörni
|
6b775d7537
Refactor rendertarget update handling, to ensure both always-update and manual-update respect the order of backbuffer views rendering first. Closes #1171.
|
vor 10 Jahren |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
vor 10 Jahren |
Lasse Öörni
|
ca3f3ced4f
Prefer to use camera's EffectiveWorldTransform for view inverse to avoid double inversing.
|
vor 10 Jahren |
Lasse Öörni
|
1e8335d5a4
Merge remote-tracking branch 'hjmediastudios/AddViewMatrix'
|
vor 10 Jahren |
Nick Royer
|
360328d2d1
Added inverse view matrix
|
vor 10 Jahren |
Yusuf Umar
|
353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
|
vor 10 Jahren |
Lasse Öörni
|
1f4793031c
Fix forced one-sample shadowing when hardware compare not supported (instead should be forced four-sample shadowing)
|
vor 10 Jahren |
Lasse Öörni
|
6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
|
vor 10 Jahren |
Xavier Maupeu
|
dbcfc9721e
merge VSM shadow
|
vor 10 Jahren |
Xavier Maupeu
|
cf501d9585
add functions in Renderer to set shadow softness and VSM shadow parameters
|
vor 10 Jahren |
Xavier Maupeu
|
4dffd9d9ca
minor stylistic modifications
|
vor 10 Jahren |
Xavier Maupeu
|
583542bb19
SHADOWCMP must only be define when direct3d is used and Graphics::GetHardwareShadowSupport() returns false
|
vor 10 Jahren |
Xavier Maupeu
|
45aa12c496
VSM shadow map can be blurred
|
vor 10 Jahren |
Ivan K
|
b3656119fd
unnecessary if
|
vor 10 Jahren |
Xavier Maupeu
|
78a85ff2c6
simple VSM is working
|
vor 10 Jahren |
Xavier Maupeu
|
362242bd3b
update script API for ShadowQuality
|
vor 10 Jahren |
Xavier Maupeu
|
4e41906157
first modifications in order to integrate VSM shadow
|
vor 10 Jahren |
Lasse Öörni
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
vor 10 Jahren |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
|
vor 10 Jahren |
Ivan K
|
d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
|
vor 10 Jahren |
Ivan K
|
0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
|
vor 10 Jahren |
Ivan K
|
db15f0358e
PROFILE -> URHO3D_PROFILE
|
vor 10 Jahren |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
|
vor 10 Jahren |
Lasse Öörni
|
bd3efa69c1
Remove code duplication from render stats gathering.
|
vor 10 Jahren |
Lasse Öörni
|
5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
|
vor 10 Jahren |
Lasse Öörni
|
3dcab4c039
Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832.
|
vor 10 Jahren |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
vor 10 Jahren |