Lasse Öörni
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36eb726d36
Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them.
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12 years ago |
Lasse Öörni
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25c7aa53c3
Added GetDesktopResolution() to Graphics.
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12 years ago |
Lasse Öörni
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2fbe931cee
Added SetWindowPosition() / GetWindowPosition() to Graphics.
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12 years ago |
Lasse Öörni
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39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
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12 years ago |
Lasse Öörni
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36e165596a
Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D.
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12 years ago |
Lasse Öörni
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d22dab085d
Restored Variant constructors & equality operators.
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12 years ago |
Lasse Öörni
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775cea68bb
Regenerate Lua API to match AngelScript API page formatting.
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12 years ago |
Lasse Öörni
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dbd7687c56
Added configurable Z bias to Text3D effect.
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12 years ago |
Aster Jian
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247947f2b1
Update document.
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12 years ago |
Lasse Öörni
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da45ff6b6b
Added SceneReplication Lua sample.
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12 years ago |
Lasse Öörni
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7a55a43725
Tidied up the sample descriptions.
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12 years ago |
Lasse Öörni
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1cd73e46fd
Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions.
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12 years ago |
Lasse Öörni
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b3777b652c
Fixed StaticModel::SetModel() getting called instead of AnimatedModel::SetModel() in Lua script.
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12 years ago |
Aster Jian
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b75e301f8b
Update Lua script API documention.
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12 years ago |
Lasse Öörni
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0201c1d961
Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0.
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12 years ago |
Aster Jian
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80acf3e718
Add CreateScriptObject GetScriptObject Lua API in Node class.
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12 years ago |
Lasse Öörni
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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12 years ago |
Aster Jian
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78a77a7e36
Add type parameter to VariantMap::GetPtr funcition, so we can get correct type in Lua.
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12 years ago |
Lasse Öörni
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39fc6dfd64
Fix the scene loading/saving to work from Lua. Before, casts to Deserializer/Serializer would crash due to File's multiple-inheritance. Note that the file still needs to be closed manually.
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12 years ago |
Aster Jian
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5b1879c0ff
Add unsubscribe from event functions in LuaScript and LuaScriptInstance.
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12 years ago |
Lasse Öörni
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0f5456d35e
Avoid unnecessary rendertarget blitting in OpenGL light prepass mode.
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12 years ago |
Aster Jian
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9098cd92c4
Update LuaScriptAPI document.
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12 years ago |
Aster Jian
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0f52702801
Fixed Node::LookAtXYZ function default value.
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12 years ago |
Aster Jian
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d830da9801
Add new CreateObject function in LuaScriptInstance, so can create script object from specific Lua file.
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12 years ago |
Aster Jian
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d41b4853c0
Fixed some errors in LuaScriptAPI.dox, Add LuaScriptAPI.dox to Urho3D.dox.
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12 years ago |
Lasse Öörni
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a9f13ebdfe
Added LuaScriptInstance subscribe to specific sender's event.
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12 years ago |
Aster Jian
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0eaadbb3eb
Add Lua Script API document.
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12 years ago |