Wei Tjong Yao
|
8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
|
12 vuotta sitten |
Wei Tjong Yao
|
cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
|
13 vuotta sitten |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 vuotta sitten |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
13 vuotta sitten |
Lasse Öörni
|
c7fe3c37bd
Added sound listener component whose position is automatically taken into account by Audio subsystem.
|
13 vuotta sitten |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 vuotta sitten |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 vuotta sitten |
Lasse Öörni
|
53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
|
13 vuotta sitten |
Lasse Öörni
|
4b12319ee0
Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream.
|
13 vuotta sitten |
Lasse Öörni
|
d3e302f197
Added possibility to remove subsystems in explicit order.
|
13 vuotta sitten |
Lasse Öörni
|
627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
|
13 vuotta sitten |
Lasse Öörni
|
9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
|
14 vuotta sitten |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 vuotta sitten |
Lasse Öörni
|
80656971de
Removed SpinLock class.
|
14 vuotta sitten |
Lasse Öörni
|
313610c346
Fixed GCC build. Log amount of created worker threads.
|
14 vuotta sitten |
Lasse Öörni
|
c8089b1687
Initial work queue & multithreading support.
|
14 vuotta sitten |
Lasse Öörni
|
de67af8825
CoreData / Data reorganization.
|
14 vuotta sitten |
Lasse Öörni
|
456ecfd184
Added missing class documentation.
|
14 vuotta sitten |
Lasse Öörni
|
5b44c38d32
Code cleanup. Actually use the added Contains() & Find() functions.
|
14 vuotta sitten |
Lasse Öörni
|
7eed016fd8
Added more assertions.
|
14 vuotta sitten |
Lasse Öörni
|
deb5455a0e
Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter.
|
14 vuotta sitten |
Lasse Öörni
|
71603ae52e
Initial kNet-based networking implementation.
|
14 vuotta sitten |
Lasse Öörni
|
aa2491a7ac
Moved SharedPtr & SharedArrayPtr to the Container library.
|
14 vuotta sitten |
Lasse Öörni
|
16aeec5c32
Re-enabled sound latency adjustment.
|
14 vuotta sitten |
Lasse Öörni
|
0d29d818ad
Moved from SDL to GLFW & PortAudio.
|
14 vuotta sitten |
Lasse Öörni
|
b90c1386be
Removed unnecessary parentheses.
|
14 vuotta sitten |
Lasse Öörni
|
fa80179bdf
Fixed to compile and run on Ubuntu.
|
14 vuotta sitten |
Lasse Öörni
|
432f57b4b0
Use SDL 1.3 in OpenGL mode.
|
14 vuotta sitten |
Lasse Öörni
|
f60321b20f
Use PODVector more extensively.
|
14 vuotta sitten |
Lasse Öörni
|
f3859c1ed7
Added documentation about containers.
|
14 vuotta sitten |