Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 6dd168db5d Bullet rigidbody's inertia tensor does not depend on position, so no need to recalculate it if rigidbody position only is forced to a new value. il y a 12 ans
  Lasse Öörni 2186cb7c49 Better fix for kinematic rigidbodies: let Bullet ask the world transform (as intended) from the scene node instead of us forcing it. You can still force rigidbody position using RigidBody::SetPosition() but it should be unnecessary. il y a 12 ans
  Lasse Öörni a833141727 Do not force RigidBody's interpolation transform when the body is kinematic to allow velocity estimation to work right for dynamic bodies colliding with the kinematic body. Thanks to Andy51. il y a 12 ans
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. il y a 12 ans
  Lasse Öörni 3c2110b81a Check for compound shape with zero child shapes to prevent Bullet assert. Closes #47. il y a 12 ans
  Lasse Öörni efaf7d28f0 Merge remote-tracking branch 'remotes/szamq/master' il y a 12 ans
  Paweł Mogiła 3cb9afe865 Added Bullet anisotropic friction to RigidBody il y a 12 ans
  Lasse Öörni 9d0eb0ffae If a rigid body is kinematic, set it to never deactivate itself. il y a 12 ans
  Lasse Öörni 580dd746cf Removed transform attributes from Scene. il y a 12 ans
  Lasse Öörni c14bf5bd69 Added Bullet rolling friction parameter to RigidBody. il y a 12 ans
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. il y a 12 ans