Lasse Öörni
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411ab13883
Applied jpeg save and system time patches from Alex Fuller.
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13 年之前 |
Lasse Öörni
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21a2fee4a7
Added script API Object::SendEvent() patch from Magic.Lixin.
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13 年之前 |
Lasse Öörni
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dde21f587e
Added WeakHandle to script, which is a WeakPtr<Object>.
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13 年之前 |
Lasse Öörni
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88896fe805
Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step.
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13 年之前 |
Lasse Öörni
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0cd53cdee3
Added 16 & 32-bit texture formats.
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13 年之前 |
Lasse Öörni
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053c1f3e6a
Added convenience overloads for LoadLayout().
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13 年之前 |
Lasse Öörni
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4cef5395f5
Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML.
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13 年之前 |
Lasse Öörni
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0a16099532
UIElement serialization / deserialization.
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13 年之前 |
Lasse Öörni
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83e90ae61c
Started work on UI element attributes.
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13 年之前 |
Lasse Öörni
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e586349114
Added UIElement::CreateChild().
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13 年之前 |
Lasse Öörni
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948590623d
Added IntVector2 Variant type.
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13 年之前 |
Lasse Öörni
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683aa3c5fb
Added script bindings for Variant IntRect operations.
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13 年之前 |
Lasse Öörni
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5aeebaa3bf
Added Rect & IntRect Variant types.
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13 年之前 |
Lasse Öörni
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7813601540
Added scene timescale attribute.
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13 年之前 |
Lasse Öörni
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 年之前 |
Lasse Öörni
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312ddc0242
Added repeat flag to delayed method calls.
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13 年之前 |
Lasse Öörni
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3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
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13 年之前 |
Lasse Öörni
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3b67320a49
Added animation trigger event system.
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13 年之前 |
Lasse Öörni
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6dac86e2e7
Added option to disable log timestamps.
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13 年之前 |
Lasse Öörni
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481fbfa220
Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window.
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13 年之前 |
Lasse Öörni
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1ca858cc2a
Changed ListView to use PODVector for the selections, and explicitly sort them when necessary.
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13 年之前 |
Lasse Öörni
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8fe755e7e6
Do not release resource if it has weak refs.
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13 年之前 |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 年之前 |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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13 年之前 |
Lasse Öörni
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42b9cbc158
Cleaned up terrain code.
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13 年之前 |
Lasse Öörni
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debcc38bb0
Allow configuring DecalSet max. vertices and indices separately.
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13 年之前 |
Lasse Öörni
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92510672f7
Serialize also skinned decals.
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13 年之前 |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 年之前 |