Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 411ab13883 Applied jpeg save and system time patches from Alex Fuller. 13 年之前
  Lasse Öörni 21a2fee4a7 Added script API Object::SendEvent() patch from Magic.Lixin. 13 年之前
  Lasse Öörni dde21f587e Added WeakHandle to script, which is a WeakPtr<Object>. 13 年之前
  Lasse Öörni 88896fe805 Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step. 13 年之前
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 年之前
  Lasse Öörni 053c1f3e6a Added convenience overloads for LoadLayout(). 13 年之前
  Lasse Öörni 4cef5395f5 Completed the UI element refactoring. Removed hardcoded SetStyle() functions which would read UI element attributes from XML. 13 年之前
  Lasse Öörni 0a16099532 UIElement serialization / deserialization. 13 年之前
  Lasse Öörni 83e90ae61c Started work on UI element attributes. 13 年之前
  Lasse Öörni e586349114 Added UIElement::CreateChild(). 13 年之前
  Lasse Öörni 948590623d Added IntVector2 Variant type. 13 年之前
  Lasse Öörni 683aa3c5fb Added script bindings for Variant IntRect operations. 13 年之前
  Lasse Öörni 5aeebaa3bf Added Rect & IntRect Variant types. 13 年之前
  Lasse Öörni 7813601540 Added scene timescale attribute. 13 年之前
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 年之前
  Lasse Öörni 312ddc0242 Added repeat flag to delayed method calls. 13 年之前
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 年之前
  Lasse Öörni 3b67320a49 Added animation trigger event system. 13 年之前
  Lasse Öörni 6dac86e2e7 Added option to disable log timestamps. 13 年之前
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. 13 年之前
  Lasse Öörni 1ca858cc2a Changed ListView to use PODVector for the selections, and explicitly sort them when necessary. 13 年之前
  Lasse Öörni 8fe755e7e6 Do not release resource if it has weak refs. 13 年之前
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 年之前
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 年之前
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 年之前
  Lasse Öörni debcc38bb0 Allow configuring DecalSet max. vertices and indices separately. 13 年之前
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 年之前
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 年之前