Commit History

Author SHA1 Message Date
  Lasse Öörni 41c4eb319f Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes. 13 years ago
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 years ago
  Lasse Öörni d90dbc0b3f Use a loop to set material textures. 13 years ago
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 years ago
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 years ago
  Lasse Öörni a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 years ago
  Lasse Öörni 8c58f43ee8 Do not attempt to draw empty geometries. 13 years ago
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 years ago
  Lasse Öörni d101841daa Fixed shadow fade parameter. 13 years ago
  Lasse Öörni d4b0f662e2 Further OpenGL ES shadow optimization. 13 years ago
  Lasse Öörni 1410d331a1 Use 2 shadow samples maximum on Android & iOS. 13 years ago
  Lasse Öörni 96bdad35a0 Updated to AngelScript 2.24.0a. 13 years ago
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 years ago
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 years ago
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 years ago
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 years ago
  Lasse Öörni c009816bab Fixed comment. 13 years ago
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 years ago
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 years ago
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 years ago
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 years ago
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 years ago
  Lasse Öörni 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 years ago
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 years ago
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 years ago
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 years ago
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 years ago
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 years ago