Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 874ec0a4ee Fixed decal restore on OpenGL context loss. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni c1a1740798 Added attributes to DecalSet for scene serialization. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 06371a62ed Wrap decal around static geometry. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 91c7374e28 Started work on decals. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7618da35b5 Fixed BillboardSet not restoring its index buffer on OpenGL. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 2976340a79 Fixed relative billboard position on Direct3D. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 2c5a034bf5 Fixed includes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni e47d9ab6e7 More attribute fixes. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 9d077e78a8 Code cleanup. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. %!s(int64=14) %!d(string=hai) anos