提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 年之前
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 年之前
  Lasse Öörni 8af8edd603 Android compile fixes. 13 年之前
  Lasse Öörni 2c5a034bf5 Fixed includes. 13 年之前
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 年之前
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 年之前
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 年之前
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 年之前
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 年之前
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 年之前
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 年之前
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 年之前
  Lasse Öörni f9bfd4948f Shader refactoring. 14 年之前
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 年之前
  Lasse Öörni ceee03d828 Light rendering fixes. 14 年之前
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 年之前
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 年之前
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 年之前
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 年之前
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. 14 年之前
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 年之前
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 年之前
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 年之前
  Lasse Öörni cccb072a3d Threaded light queries. 14 年之前
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 年之前
  Lasse Öörni 563ad416e9 Further optimization and improvement of light intensity sorting. 14 年之前