Lasse Öörni
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489356a29f
Cleanup editor debug icon code to not do constant resizes of billboardsets to zero and back, and to use fixed screen size mode to eliminate need for manual sizing. BillboardSet::SetNumBillboards() is no-op if count remains same. Fix BillboardSet fixed size bug when changing between ortho & perspective camera. Do not care to resize scratch buffer smaller if it's below 1MB. Add scratch buffer debug messages also to OpenGL Graphics class for consistency. Closes #1434.
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9 سال پیش |
Yusuf Umar
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f9e65027e3
Implementing RibbonTrail
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9 سال پیش |
Yao Wei Tjong 姚伟忠
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a5b4512966
Reduce direct exposure to SDL headers as much as possible.
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9 سال پیش |
Yao Wei Tjong 姚伟忠
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3ab69da3af
Use __ANDROID__ compiler define consistently.
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9 سال پیش |
Yao Wei Tjong 姚伟忠
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64d975ba1a
Add initial build support for generic ARM platform.
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9 سال پیش |
Lasse Öörni
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cac0d0e5aa
Add note of potential bug on old GPU's and seamless cube map extension.
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9 سال پیش |
Lasse Öörni
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ec05d239f3
Check seamless cubemap extension before trying to enable it on GL2. Related to #1380.
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9 سال پیش |
Lasse Öörni
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0095fbb41e
Unix named pipe support. Fixed GCC warning in OGLGraphics.cpp. Closes #1346.
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9 سال پیش |
Lasse Öörni
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97bf7fa8a2
Fix crash when driver allows GL version 3.2 but doesn't support instancing.
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9 سال پیش |
Yao Wei Tjong 姚伟忠
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31d362f879
Add new engine parameter for enabling/disabling high DPI window mode.
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9 سال پیش |
Lasse Öörni
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d80e5f9a32
Simplify OpenGL code.
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9 سال پیش |
svifylabs
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e94d00517c
fix compile error and added runtime check
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9 سال پیش |
svifylabs
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c09b638524
Add Graphics draw call with baseVertexIndex (offset)
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9 سال پیش |
Lasse Öörni
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c003af1114
Merge branch 'master' into vertexdeclaration
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9 سال پیش |
Lasse Öörni
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3f861d67dd
Enable seamless cubemap if possible on desktop GL (from 1vanK). Clarify meaning of Light::SetShadowIntensity().
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9 سال پیش |
Lasse Öörni
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7b738c54ac
Merge branch 'master' into vertexdeclaration
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9 سال پیش |
Lasse Öörni
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49400b4b19
Fix using SDL booleans instead of window flags in SDL_SetWindowFullscreen(). Does not change actual behavior since SDL_TRUE & SDL_WINDOW_FULLSCREEN both equal 1.
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9 سال پیش |
Lasse Öörni
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9cd0cbb200
Prevent taking screenshot when device is lost.
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9 سال پیش |
Lasse Öörni
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5dc030c1dd
Prevent taking screenshot when device is lost.
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9 سال پیش |
Lasse Öörni
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d6ccd8a644
Reinstate the "null VBO" check to prevent crash from rendering with an uninitialized vertex buffer.
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9 سال پیش |
Lasse Öörni
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8215c42e37
OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6.
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9 سال پیش |
Lasse Öörni
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b8e2df4373
Merge pull request #1298 from cosmy1/patch-9
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9 سال پیش |
cosmy1
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a6b9fb3f8b
Use _WIN32 for code consistency
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9 سال پیش |
reattiva
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88d403b9b8
Added Texture2DArray.
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9 سال پیش |
Yao Wei Tjong 姚伟忠
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5bcd5e4b1d
Merge SDL 2.0.4
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10 سال پیش |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 سال پیش |
Lasse Öörni
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6d2853d81d
Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108.
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10 سال پیش |
Lasse Öörni
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21f896fa49
Add possibility to set buffer type Variants as a shader parameter (will be interpreted as an array of floats.)
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10 سال پیش |
Lasse Öörni
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5acb70802c
Re-enable OpenGL depth test in the beginning of frame in case of third party overlay programs such MSI Afterburner having modified it. Closes #1089.
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10 سال پیش |
Ivan K
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4b015f3c51
LOGERRORF -> URHO3D_LOGERRORF
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10 سال پیش |