تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 489356a29f Cleanup editor debug icon code to not do constant resizes of billboardsets to zero and back, and to use fixed screen size mode to eliminate need for manual sizing. BillboardSet::SetNumBillboards() is no-op if count remains same. Fix BillboardSet fixed size bug when changing between ortho & perspective camera. Do not care to resize scratch buffer smaller if it's below 1MB. Add scratch buffer debug messages also to OpenGL Graphics class for consistency. Closes #1434. 9 سال پیش
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 سال پیش
  Yao Wei Tjong 姚伟忠 a5b4512966 Reduce direct exposure to SDL headers as much as possible. 9 سال پیش
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 سال پیش
  Yao Wei Tjong 姚伟忠 64d975ba1a Add initial build support for generic ARM platform. 9 سال پیش
  Lasse Öörni cac0d0e5aa Add note of potential bug on old GPU's and seamless cube map extension. 9 سال پیش
  Lasse Öörni ec05d239f3 Check seamless cubemap extension before trying to enable it on GL2. Related to #1380. 9 سال پیش
  Lasse Öörni 0095fbb41e Unix named pipe support. Fixed GCC warning in OGLGraphics.cpp. Closes #1346. 9 سال پیش
  Lasse Öörni 97bf7fa8a2 Fix crash when driver allows GL version 3.2 but doesn't support instancing. 9 سال پیش
  Yao Wei Tjong 姚伟忠 31d362f879 Add new engine parameter for enabling/disabling high DPI window mode. 9 سال پیش
  Lasse Öörni d80e5f9a32 Simplify OpenGL code. 9 سال پیش
  svifylabs e94d00517c fix compile error and added runtime check 9 سال پیش
  svifylabs c09b638524 Add Graphics draw call with baseVertexIndex (offset) 9 سال پیش
  Lasse Öörni c003af1114 Merge branch 'master' into vertexdeclaration 9 سال پیش
  Lasse Öörni 3f861d67dd Enable seamless cubemap if possible on desktop GL (from 1vanK). Clarify meaning of Light::SetShadowIntensity(). 9 سال پیش
  Lasse Öörni 7b738c54ac Merge branch 'master' into vertexdeclaration 9 سال پیش
  Lasse Öörni 49400b4b19 Fix using SDL booleans instead of window flags in SDL_SetWindowFullscreen(). Does not change actual behavior since SDL_TRUE & SDL_WINDOW_FULLSCREEN both equal 1. 9 سال پیش
  Lasse Öörni 9cd0cbb200 Prevent taking screenshot when device is lost. 9 سال پیش
  Lasse Öörni 5dc030c1dd Prevent taking screenshot when device is lost. 9 سال پیش
  Lasse Öörni d6ccd8a644 Reinstate the "null VBO" check to prevent crash from rendering with an uninitialized vertex buffer. 9 سال پیش
  Lasse Öörni 8215c42e37 OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6. 9 سال پیش
  Lasse Öörni b8e2df4373 Merge pull request #1298 from cosmy1/patch-9 9 سال پیش
  cosmy1 a6b9fb3f8b Use _WIN32 for code consistency 9 سال پیش
  reattiva 88d403b9b8 Added Texture2DArray. 9 سال پیش
  Yao Wei Tjong 姚伟忠 5bcd5e4b1d Merge SDL 2.0.4 10 سال پیش
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 سال پیش
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. 10 سال پیش
  Lasse Öörni 21f896fa49 Add possibility to set buffer type Variants as a shader parameter (will be interpreted as an array of floats.) 10 سال پیش
  Lasse Öörni 5acb70802c Re-enable OpenGL depth test in the beginning of frame in case of third party overlay programs such MSI Afterburner having modified it. Closes #1089. 10 سال پیش
  Ivan K 4b015f3c51 LOGERRORF -> URHO3D_LOGERRORF 10 سال پیش