Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 years ago |
Yao Wei Tjong 姚伟忠
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c2471a240a
Reorganize includes for Samples and Extras.
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10 years ago |
aster2013
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349a3ee981
Sort include file in samples.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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ed214bbeb3
Avoid the include dirs hack for finding the Urho3D.h header.
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11 years ago |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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4feb135281
Clean up SDK include dirs. Refactor FindUrho3D CMake module.
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11 years ago |
aster2013
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c7e248b13a
Enable mouse visible in UIDrag sample.
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11 years ago |
Lasse Öörni
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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11 years ago |
Lasse Öörni
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50eb143319
Fix consistency in touch hover touch ID. Fix returning touch IDs as available. When resetting touches, reset the touch ID mapping also. In UIDrag example, show the actual touch ID's instead of indices, to verify that the ID's stay consistent. Fix UIDrag Lua example erroneously modifying the TouchState's position.
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11 years ago |
hdunderscore
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ad6081192b
Added Lua and AngelScript versions of Sample.
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11 years ago |
hdunderscore
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13412bc68f
A sample showing how to use UI drag features (drag begin/move/end/cancel and how to use most of the event data), and it can be used to demonstrate multi-touch drag support on touch-enabled devices.
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11 years ago |