Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni 52bf1bbd37 Code cleanup. vor 13 Jahren
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. vor 13 Jahren
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. vor 13 Jahren
  Lasse Öörni ffc3d433a1 If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead. vor 13 Jahren
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. vor 13 Jahren
  Lasse Öörni a40fead7dc Updated license for the new year. vor 13 Jahren
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. vor 13 Jahren
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. vor 13 Jahren
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. vor 13 Jahren
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. vor 13 Jahren
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. vor 13 Jahren
  Lasse Öörni 013e4dc833 Fixed camera viewmask not being used. vor 13 Jahren
  Lasse Öörni 2dd1c8b040 Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event. vor 13 Jahren
  Lasse Öörni 2c71349d16 Use identity projection when drawing full screen quads to eliminate float accuracy errors. vor 13 Jahren
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. vor 13 Jahren
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. vor 13 Jahren
  Lasse Öörni 401d5348d8 Do not draw a shadow for an object if its draw distance is exceeded. vor 13 Jahren
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. vor 13 Jahren
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. vor 13 Jahren
  Lasse Öörni c64dfb114e Added back polygon fill mode. vor 13 Jahren
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. vor 13 Jahren
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. vor 13 Jahren
  Lasse Öörni 2a0aae070a Started work on terrain. vor 13 Jahren
  Lasse Öörni 92510672f7 Serialize also skinned decals. vor 13 Jahren
  Lasse Öörni 6643bf7717 Started work on skinned decals. vor 13 Jahren
  Lasse Öörni 91c7374e28 Started work on decals. vor 13 Jahren
  Lasse Öörni 3483a3bc8a Removed ineffective scissor test setting. vor 13 Jahren
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. vor 13 Jahren
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. vor 13 Jahren
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. vor 13 Jahren