Jukka Jylänki
|
52ef3e92eb
Optimize Quaternion::Slerp() to remove the costly trigonometric functions and replace them by approximations instead. The approximations have been profiled to generate a maximum interpolation error of 0.38 degrees (see test Quat_Slerp_precision in MathGeoLib). In native 64bit Windows 8.1 VS2015 builds, testing in 06_SkeletalAnimation sample with 2000 Jacks, the time taken in Quaternion::Slerp() is reduced by -17.4%, and in Emscripten build of the same sample running in Firefox 41, the time taken by Quaternion::Slerp() is reduced by -44.7%. Closes #914.
|
10 سال پیش |
Lasse Öörni
|
0f0a73c9f6
Fallback when crossproduct in Quaternion::FromLookRotation() becomes zero. Fixes #846.
|
10 سال پیش |
Lasse Öörni
|
3dcab4c039
Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832.
|
10 سال پیش |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 سال پیش |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 سال پیش |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 سال پیش |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 سال پیش |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 سال پیش |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 سال پیش |