Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 år sedan
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 år sedan
  Lasse Öörni 2a0aae070a Started work on terrain. 13 år sedan
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 år sedan
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 år sedan
  Lasse Öörni 91c7374e28 Started work on decals. 13 år sedan
  Lasse Öörni 3483a3bc8a Removed ineffective scissor test setting. 13 år sedan
  Lasse Öörni e645875fd6 Moved maximum cascade check to Renderer. 13 år sedan
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 år sedan
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 år sedan
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 år sedan
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 år sedan
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 år sedan
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 år sedan
  Lasse Öörni 1d28db07a6 Fixed comment. 13 år sedan
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 år sedan
  Lasse Öörni 0706ae397f Touch input on Android. 13 år sedan
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 år sedan
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 år sedan
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 år sedan
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 år sedan
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 år sedan
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 år sedan
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 år sedan
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. 13 år sedan
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 år sedan
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 år sedan
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 år sedan
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 år sedan
  Lasse Öörni ecdfec3e80 Small optimization to drawable collecting. 13 år sedan