Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. il y a 12 ans
  Lasse Öörni af8825047a Started work on node/component enable & disable. il y a 12 ans
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni 7d930b62f8 Added missing specular mapped material techniques. il y a 13 ans
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. il y a 13 ans
  Lasse Öörni 8af8edd603 Android compile fixes. il y a 13 ans
  Lasse Öörni 2c5a034bf5 Fixed includes. il y a 13 ans
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. il y a 13 ans
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. il y a 13 ans
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. il y a 13 ans
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. il y a 13 ans
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. il y a 13 ans
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. il y a 14 ans
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. il y a 14 ans
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. il y a 14 ans
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. il y a 14 ans
  Lasse Öörni f9bfd4948f Shader refactoring. il y a 14 ans
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. il y a 14 ans
  Lasse Öörni ceee03d828 Light rendering fixes. il y a 14 ans
  Lasse Öörni c0d05666f8 Initial light volume rendering. il y a 14 ans
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. il y a 14 ans
  Lasse Öörni a51afb0631 Initial vertex lighting support. il y a 14 ans