Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 yıl önce
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 yıl önce
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 yıl önce
  Lasse Öörni 1d28db07a6 Fixed comment. 13 yıl önce
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 yıl önce
  Lasse Öörni 0706ae397f Touch input on Android. 13 yıl önce
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 yıl önce
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 yıl önce
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 yıl önce
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 yıl önce
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 yıl önce
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 yıl önce
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 yıl önce
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. 13 yıl önce
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 yıl önce
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 yıl önce
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 yıl önce
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 yıl önce
  Lasse Öörni ecdfec3e80 Small optimization to drawable collecting. 13 yıl önce
  Lasse Öörni 25fa4a2926 Optimized drawables' view space Z range calculation. 13 yıl önce
  Lasse Öörni b4330ccc46 Optimized CheckVisibilityWork. 13 yıl önce
  Lasse Öörni 092c6e5bb5 Correct the minimum Z if no geometries at all. 13 yıl önce
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 yıl önce
  Lasse Öörni dbbf2f3310 Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary. 13 yıl önce
  Lasse Öörni 3bec77f823 More descriptive profiler block names. 13 yıl önce
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 yıl önce
  Lasse Öörni 19f604d105 Removed unnecessary if statement. 13 yıl önce
  Lasse Öörni 79a59c2e72 Moved the lit base pass check earlier for improved forward rendering performance with large object count. 13 yıl önce
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 yıl önce
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 yıl önce