Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. il y a 13 ans
  Lasse Öörni 8af8edd603 Android compile fixes. il y a 13 ans
  Lasse Öörni 2c5a034bf5 Fixed includes. il y a 13 ans
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. il y a 13 ans
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. il y a 13 ans
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. il y a 13 ans
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. il y a 13 ans
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. il y a 13 ans
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. il y a 13 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. il y a 14 ans
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. il y a 14 ans
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. il y a 14 ans
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. il y a 14 ans
  Lasse Öörni f9bfd4948f Shader refactoring. il y a 14 ans
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. il y a 14 ans
  Lasse Öörni ceee03d828 Light rendering fixes. il y a 14 ans
  Lasse Öörni c0d05666f8 Initial light volume rendering. il y a 14 ans
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. il y a 14 ans
  Lasse Öörni a51afb0631 Initial vertex lighting support. il y a 14 ans
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. il y a 14 ans
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. il y a 14 ans
  Lasse Öörni 4c3be1f600 Added List::Resize(). il y a 14 ans
  Lasse Öörni 8a57a3ee18 Threaded ray query. il y a 14 ans
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. il y a 14 ans
  Lasse Öörni cccb072a3d Threaded light queries. il y a 14 ans
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. il y a 14 ans
  Lasse Öörni 563ad416e9 Further optimization and improvement of light intensity sorting. il y a 14 ans