Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni c9bdf9eb35 Added function to redetect joysticks. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7d39dd0c58 Joystick events and joystick button pressed state. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 4a463176ab Added joystick support. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 2de9b0a6bd Send event when window minimized status changes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 178b6e351e Added documentation on the application activation state and mobile devices. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e1a1c974e5 Initial iOS support. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 3411c5046c Require a click inside the window (again) to reacquire mouse. Otherwise there may be erratic movement on window title bar drag on OS X. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni b506bd9f3b Start centering mouse cursor only after first mouse move after input activation received. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni c1ef7e84d8 Improved SDL input focus check. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni b163f276af Always center mouse cursor to prevent it escaping the window. This is preferable to SDL input grab due to it disabling Alt-Tab on Linux. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 0aac9b5857 Report also fullscreen inactive mode (alt-tabbed away) as minimized for purposes of the "pause when minimized" feature. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 4b12319ee0 Fixed SDL minimizing. Do not pause SDL audio as it may be bugged, instead mix silence into the audio stream. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 0706ae397f Touch input on Android. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 4d317ebdef Fixed missing input events on Android. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ba7d6e73c7 Handle SDL_QUIT. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 5900e3a944 Track the changed SDL window ID properly after screen mode change. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni c0273f35ca Removed deprecated SuppressNextChar() function. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 72794673d1 Fixed crash if a window message was received before the Input subsystem had initialized itself. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1efdb25d9d Use PeekMessageW() & DispatchMessageW() for consistency. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 51eec4e987 Marked todo's into the IO library. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3afbeb83ea Added a documentation page on Unicode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 80a2fe0f30 Keep track of mouse cursor show/hide on OSX as it stacks like on Windows. %!s(int64=14) %!d(string=hai) anos