Historique des commits

Auteur SHA1 Message Date
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. il y a 10 ans
  aster2013 349a3ee981 Sort include file in samples. il y a 10 ans
  aster2013 83e1fbebe3 Remove WeakPtr<LuaFunction> in LuaIntegration sample; il y a 11 ans
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. il y a 11 ans
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. il y a 11 ans
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. il y a 11 ans
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. il y a 11 ans
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. il y a 11 ans
  Yao Wei Tjong 姚伟忠 dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. il y a 11 ans
  Yao Wei Tjong 姚伟忠 ec25e56046 Refactor Samples to support yaw and pitch by touch on mobile platform. il y a 11 ans
  aster2013 a2197916a7 Update LuaIntegration sample. il y a 11 ans
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. il y a 11 ans
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
  aster2003 8098f588b4 Change LuaFunction to subclass of RefCounted. il y a 12 ans
  Aster Jian 4b9f241065 Add LuaFunction class, Add more Lua API in Sound, fixed typo. il y a 12 ans
  Aster Jian 3e4765e4f4 Change SetRotationSpeed's parameter to Vector3. il y a 12 ans
  Lasse Öörni f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). il y a 12 ans
  Lasse Öörni 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. il y a 12 ans