Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. il y a 14 ans
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni f0951eed31 Simplified the FogParams shader parameter. il y a 14 ans
  Lasse Öörni 7075513957 Cleaned up bloom shader code. il y a 14 ans
  Lasse Öörni d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. il y a 14 ans
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. il y a 14 ans
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. il y a 14 ans
  Lasse Öörni 194e0f567c Fixed shader parameter overwrite with non-shadowed spot lights. il y a 14 ans
  Lasse Öörni 7b293186cf Fixed point light shader parameter overwrite. il y a 14 ans
  Lasse Öörni de2d2f58c9 Removed explicit HLSL register allocations to allow for defining more custom shader parameters. il y a 14 ans
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. il y a 14 ans
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. il y a 14 ans
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. il y a 14 ans
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. il y a 14 ans
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. il y a 14 ans
  Lasse Öörni 6927daf567 Combined G-buffer shader interpolated variables. il y a 14 ans
  Lasse Öörni f9bfd4948f Shader refactoring. il y a 14 ans
  Lasse Öörni cbbf1a74f9 Fixed non-shadowed spotlights in light pre-pass rendering. il y a 14 ans
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. il y a 14 ans
  Lasse Öörni 2f48b9bbe4 Deferred shadow/spot matrices fix. il y a 14 ans
  Lasse Öörni ceee03d828 Light rendering fixes. il y a 14 ans
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. il y a 14 ans
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. il y a 14 ans
  Lasse Öörni 998333b4b5 Fixed GCC build. il y a 14 ans
  Lasse Öörni 3cf25e801a Do not use "camera centered" coordinates for light calculations. il y a 14 ans
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. il y a 14 ans
  Lasse Öörni a51afb0631 Initial vertex lighting support. il y a 14 ans
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. il y a 14 ans
  Lasse Öörni bef427937c Lighting shader code cleanup. il y a 14 ans