Lasse Öörni
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d215b745d4
Return light's shape texture ResourceRef as TextureCube type if it's a point light.
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12 年之前 |
Lasse Öörni
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 年之前 |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 年之前 |
Lasse Öörni
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9e3282aeea
Initial fixes for compiling as 64bit (MSVC.)
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12 年之前 |
Lasse Öörni
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3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
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12 年之前 |
Lasse Öörni
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3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
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12 年之前 |
Lasse Öörni
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9132ea611c
Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change.
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12 年之前 |
Lasse Öörni
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d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
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12 年之前 |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 年之前 |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 年之前 |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 年之前 |
Lasse Öörni
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7d930b62f8
Added missing specular mapped material techniques.
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13 年之前 |
Lasse Öörni
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c7fe3c37bd
Added sound listener component whose position is automatically taken into account by Audio subsystem.
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13 年之前 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 年之前 |
Lasse Öörni
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 年之前 |
Lasse Öörni
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8af8edd603
Android compile fixes.
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13 年之前 |
Lasse Öörni
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2c5a034bf5
Fixed includes.
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13 年之前 |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 年之前 |
Lasse Öörni
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 年之前 |
Lasse Öörni
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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13 年之前 |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 年之前 |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 年之前 |
Lasse Öörni
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a85817a355
Reverted to joint world space positioning for reliability.
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13 年之前 |
Lasse Öörni
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139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
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14 年之前 |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |
Lasse Öörni
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3f36d0ffc9
Removed nlerp animation blending as it was prone to artifacts.
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14 年之前 |
Lasse Öörni
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8968ce2609
Clamp light color to positive, as the result of negative color is erratic and depends on blend mode.
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14 年之前 |