Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anni fa
  Lasse Öörni 2c0899b994 Fixed variable initialization order. 13 anni fa
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anni fa
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 anni fa
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 anni fa
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 anni fa
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 anni fa
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 anni fa
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 anni fa
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 anni fa
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 anni fa
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 anni fa
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 anni fa
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 anni fa
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 14 anni fa
  Lasse Öörni 6fbf8d0404 Increased occlusion buffer Z-accuracy. 14 anni fa
  Lasse Öörni 06216dabeb Minor code cleanup. 14 anni fa
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 anni fa
  Lasse Öörni 845b38c2b4 Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA. 14 anni fa
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 anni fa
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 anni fa
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 anni fa
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 anni fa
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 anni fa
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 anni fa
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 anni fa
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 anni fa
  Lasse Öörni 3e2f8e72c8 Comment cleanup. 14 anni fa
  Lasse Öörni 2b553167b9 Fixed OpenGL rendering. 14 anni fa
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 anni fa