Yao Wei Tjong 姚伟忠
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6d08bcd8c0
Clang-Tidy - hicpp-member-init.
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7 years ago |
Yao Wei Tjong 姚伟忠
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20eeec2b84
Clang-Tidy - partial revert for cert-err58-cpp.
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8 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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e2ecc52adc
Clang-Tidy - cert-err58-cpp (WIP).
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8 years ago |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 years ago |
Eugene Kozlov
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de249a1963
Remove casts around nullptr.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Eugene Kozlov
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b617a576c4
Added attribute metadata. Removed attribute variant structure element names. Resolves #1766.
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8 years ago |
Yao Wei Tjong 姚伟忠
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53d213eb50
Minor refactor to remove the '***' as the repeat indicator.
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9 years ago |
Lasse Öörni
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f5b68769d0
ElementsNames -> ElementNames.
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9 years ago |
Konstant
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d2364ed342
Update components with variant vector structures.
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9 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 years ago |
Lasse Öörni
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32192bc7fb
Remove unnecessary iteration from StaticModelGroup to update node ID's. Instead update ID's when asked.
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9 years ago |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 years ago |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 years ago |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |