Lasse Öörni
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3a93866936
Add LZ4 compression functions to public API. Expose the VectorBuffer compression/decompression functions also to script. Closes #438.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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96295b4923
Ensure the application logs are created in a writeable location.
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11 年之前 |
Chris Friesen
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0171669690
Adds package entry filenames to PackageFile
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11 年之前 |
Yao Wei Tjong 姚伟忠
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5ce5be8d66
Enhance FileSystem class to also able to execute console command.
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11 年之前 |
Lasse Öörni
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4e34e9f52a
Async SystemCommand & SystemRun. Closes #290.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年之前 |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 年之前 |
Yao Wei Tjong 姚伟忠
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a27560c719
Enhance ScriptCompiler to also dump API as C Header file.
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12 年之前 |
Lasse Öörni
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02df5b2d02
Write package file size to the end of package files. If package signature is not found from the file beginning, seek to file end and read the size, then seek backward to check if the package file is concatenated eg. in the executable. Alternatively the start offset can be specified manually when opening a package file. Closes #27.
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12 年之前 |
Lasse Öörni
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c6a6f71aa3
Finalize LZ4 support. Do not repeatedly allocate compressed data buffer. Do not store global blocksize into the package file header. Increased Android read buffer to 32KB.
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12 年之前 |
Lasse Öörni
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372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
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12 年之前 |
Lasse Öörni
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7f64104825
Added -p command line argument, which specifies resource paths to use.
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12 年之前 |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 年之前 |