Commit History

Author SHA1 Message Date
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. 13 years ago
  Lasse Öörni dd708d6e69 Fixed iOS build. 13 years ago
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 years ago
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 years ago
  Lasse Öörni ddc93f6fd2 Use orientation hint only on iOS. 13 years ago
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 years ago
  Lasse Öörni 89fe02c9cd Fixed missing OpenGL screen output due to uninitialized memory. 13 years ago
  Lasse Öörni 0b69846402 Fixed access to OpenGL commands before the context was initialized. 13 years ago
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 years ago
  Lasse Öörni 02738d055e Renamed Android package and added instructions on how to replace it with application-specific package name. 13 years ago
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 years ago
  Lasse Öörni 3560591f7e Report device (context) loss condition properly on OpenGL. 13 years ago
  Lasse Öörni e272896dc1 SDL Java code cleanup. 13 years ago
  Lasse Öörni 4070e61e78 Added option to automatically pause updates & audio when minimized. 13 years ago
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 years ago
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
  Lasse Öörni 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 years ago
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 years ago
  Lasse Öörni d8a975811f Slightly improved NinjaSnowWar touch controls. 13 years ago
  Lasse Öörni 0706ae397f Touch input on Android. 13 years ago
  Lasse Öörni 986b90883a Fixed setting Matrix4 uniforms. 13 years ago
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
  Lasse Öörni da4ae91508 Fixed wrong uniform data size on OpenGL. 13 years ago
  Lasse Öörni 0894ce6b65 Fixed endless loop when setting matrix constants on OpenGL ES. 13 years ago
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 years ago
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 years ago
  Lasse Öörni 58feefc858 Transpose matrices manually for OpenGL ES. 13 years ago
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. 13 years ago
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 years ago
  Lasse Öörni 040c724485 Fixed access to missing variables. 13 years ago