Lasse Öörni
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729df6e65b
Started work on PVRTC texture format support.
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13 years ago |
Lasse Öörni
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dd708d6e69
Fixed iOS build.
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13 years ago |
Lasse Öörni
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d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
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13 years ago |
Lasse Öörni
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f0263df91d
Use a traditional color clear on OpenGL ES for better performance.
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13 years ago |
Lasse Öörni
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ddc93f6fd2
Use orientation hint only on iOS.
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13 years ago |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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13 years ago |
Lasse Öörni
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89fe02c9cd
Fixed missing OpenGL screen output due to uninitialized memory.
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13 years ago |
Lasse Öörni
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0b69846402
Fixed access to OpenGL commands before the context was initialized.
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13 years ago |
Lasse Öörni
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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13 years ago |
Lasse Öörni
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02738d055e
Renamed Android package and added instructions on how to replace it with application-specific package name.
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13 years ago |
Lasse Öörni
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a4a31dd3eb
Fixed lost vertex/index buffer data not being correctly reported.
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13 years ago |
Lasse Öörni
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3560591f7e
Report device (context) loss condition properly on OpenGL.
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13 years ago |
Lasse Öörni
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e272896dc1
SDL Java code cleanup.
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13 years ago |
Lasse Öörni
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4070e61e78
Added option to automatically pause updates & audio when minimized.
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13 years ago |
Lasse Öörni
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8cc2a83e48
Android OpenGL context loss handling.
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13 years ago |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 years ago |
Lasse Öörni
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8fb76dde01
Reverted the matrix uniform transpose on desktop GL due to problems on OS X.
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13 years ago |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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13 years ago |
Lasse Öörni
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d8a975811f
Slightly improved NinjaSnowWar touch controls.
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13 years ago |
Lasse Öörni
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0706ae397f
Touch input on Android.
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13 years ago |
Lasse Öörni
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986b90883a
Fixed setting Matrix4 uniforms.
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13 years ago |
Lasse Öörni
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a8c622f330
Started work on GLES2 shadow mapping.
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13 years ago |
Lasse Öörni
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da4ae91508
Fixed wrong uniform data size on OpenGL.
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13 years ago |
Lasse Öörni
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0894ce6b65
Fixed endless loop when setting matrix constants on OpenGL ES.
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13 years ago |
Lasse Öörni
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c1c7dcf0ec
Code cleanup.
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13 years ago |
Lasse Öörni
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9a4e69d5bc
Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D.
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13 years ago |
Lasse Öörni
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58feefc858
Transpose matrices manually for OpenGL ES.
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13 years ago |
Lasse Öörni
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22f1e3a1eb
Enable OpenGL ES2 mode properly.
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13 years ago |
Lasse Öörni
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354f04e6f2
Added Texture::IsCompressed().
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13 years ago |
Lasse Öörni
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040c724485
Fixed access to missing variables.
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13 years ago |